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    <title>3d on MayaLucIA</title>
    <link>https://mayalucia.dev/tags/3d/</link>
    <description>Recent content in 3d on MayaLucIA</description>
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    <language>en-us</language>
    <lastBuildDate>Wed, 25 Feb 2026 12:00:00 +0100</lastBuildDate>
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    <item>
      <title>Blender Visualisation</title>
      <link>https://mayalucia.dev/domains/parbati/blender-viz/</link>
      <pubDate>Wed, 25 Feb 2026 12:00:00 +0100</pubDate>
      <guid>https://mayalucia.dev/domains/parbati/blender-viz/</guid>
      <description>&lt;p&gt;Blender is the workbench where terrain meshes become explorable landscapes. The Python scripts automate the import pipeline: mesh loading, camera setup, landmark annotation, elevation banding, and viewport configuration.&lt;/p&gt;
&lt;h2 id=&#34;what-the-scripts-do&#34;&gt;What the Scripts Do&lt;/h2&gt;
&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Script&lt;/th&gt;
          &lt;th&gt;Purpose&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;code&gt;blender_5_import.py&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;Minimal: import peak mesh, set viewport&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;code&gt;blender_5_annotated.py&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;Full: import + labeled empties + 3D text + vertex colours&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;code&gt;blender_5_expanded.py&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;Import expanded valley mesh (larger scene)&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;code&gt;blender_setup.py&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;Post-import configuration (after manual import)&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;code&gt;kullu/kullu_blender.py&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;Kullu district with 16 annotated landmarks&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;landmark-annotations&#34;&gt;Landmark Annotations&lt;/h2&gt;
&lt;p&gt;Empties (point objects) mark key features:&lt;/p&gt;</description>
    </item>
    <item>
      <title>Mesh Generation: From Elevation to Geometry</title>
      <link>https://mayalucia.dev/domains/parbati/mesh-generation/</link>
      <pubDate>Wed, 25 Feb 2026 12:00:00 +0100</pubDate>
      <guid>https://mayalucia.dev/domains/parbati/mesh-generation/</guid>
      <description>&lt;p&gt;A digital elevation model is a grid of numbers. A mesh is geometry that can be rotated, lit, textured, and explored. This stage transforms SRTM grids into OBJ meshes with UV-mapped satellite textures &amp;mdash; ready for import into Blender or any 3D application.&lt;/p&gt;
&lt;h2 id=&#34;mesh-products&#34;&gt;Mesh Products&lt;/h2&gt;
&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Name&lt;/th&gt;
          &lt;th&gt;Extent&lt;/th&gt;
          &lt;th&gt;Resolution&lt;/th&gt;
          &lt;th&gt;Vertices&lt;/th&gt;
          &lt;th&gt;Texture&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Peak&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Parbati Parbat ±10 km&lt;/td&gt;
          &lt;td&gt;step=3 (~90 m)&lt;/td&gt;
          &lt;td&gt;~400K&lt;/td&gt;
          &lt;td&gt;2048² Sentinel-2&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Valley&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Bhuntar to Pin Parvati&lt;/td&gt;
          &lt;td&gt;step=4 (~120 m)&lt;/td&gt;
          &lt;td&gt;~300K&lt;/td&gt;
          &lt;td&gt;4096×2048 Sentinel-2&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Expanded&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Full GHNP + Khirganga NP&lt;/td&gt;
          &lt;td&gt;step=6 (~180 m)&lt;/td&gt;
          &lt;td&gt;~416K&lt;/td&gt;
          &lt;td&gt;Bare (vertex colour)&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Kullu&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Full Beas drainage&lt;/td&gt;
          &lt;td&gt;step=8 (~240 m)&lt;/td&gt;
          &lt;td&gt;~316K&lt;/td&gt;
          &lt;td&gt;Bare (vertex colour)&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;output-format&#34;&gt;Output Format&lt;/h2&gt;
&lt;p&gt;Each mesh produces three files:&lt;/p&gt;</description>
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