Godot Integration: 3D Interactive Visualisation

The computational core of MāyāJīva is written in C++20 header-only templates. The Godot GDExtension wraps these templates as engine-native nodes, making the simulation inspectable and controllable inside a 3D scene. GDExtension Nodes Node Wraps Purpose BugNode Bug<8> Navigating agent in 3D space LandscapeResource Landscape Magnetic field environment The BugNode exposes all parameters (compass noise, steering gain, memory leak) as Godot properties, editable in the inspector. The LandscapeResource allows declarative anomaly setup through the Godot editor. ...

February 25, 2026 · 1 min · A Human-Machine Collaboration