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    <title>Godot on MayaLucIA</title>
    <link>https://mayalucia.dev/tags/godot/</link>
    <description>Recent content in Godot on MayaLucIA</description>
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    <lastBuildDate>Wed, 25 Feb 2026 12:00:00 +0100</lastBuildDate>
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      <title>Godot Integration: 3D Interactive Visualisation</title>
      <link>https://mayalucia.dev/modules/mayajiva/godot/</link>
      <pubDate>Wed, 25 Feb 2026 12:00:00 +0100</pubDate>
      <guid>https://mayalucia.dev/modules/mayajiva/godot/</guid>
      <description>&lt;p&gt;The computational core of MāyāJīva is written in C++20 header-only templates. The Godot GDExtension wraps these templates as engine-native nodes, making the simulation inspectable and controllable inside a 3D scene.&lt;/p&gt;
&lt;h2 id=&#34;gdextension-nodes&#34;&gt;GDExtension Nodes&lt;/h2&gt;
&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Node&lt;/th&gt;
          &lt;th&gt;Wraps&lt;/th&gt;
          &lt;th&gt;Purpose&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;code&gt;BugNode&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;&lt;code&gt;Bug&amp;lt;8&amp;gt;&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;Navigating agent in 3D space&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;code&gt;LandscapeResource&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;&lt;code&gt;Landscape&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;Magnetic field environment&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The &lt;code&gt;BugNode&lt;/code&gt; exposes all parameters (compass noise, steering gain, memory leak) as Godot properties, editable in the inspector. The &lt;code&gt;LandscapeResource&lt;/code&gt; allows declarative anomaly setup through the Godot editor.&lt;/p&gt;</description>
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